![]() Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius. ![]() Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating.Wing Commander: +100% Rank Up XP for all Hangar pets.Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated.5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources. ![]()
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